![]() ScummVM now supports over 200 games, including other adventure game engines, like Sierra On-Line’s Adventure Game Interpreter individual titles like The 7th Guest and even unrelated vintage software like the Living Books interactive children’s book series by Brøderbund. Since then, ScummVM has broadened considerably in scope. ![]() Back when ScummVM was first under development twenty years ago (!), it was meant for games created with the SCUMM engine, a toolset by the developer LucasArts that powered their famous adventure games like The Secret of Monkey Island, Indiana Jones and the Fate of Atlantis, and Day of the Tentacle. It’s a long-running project that “reimplements” old games, reconstructing the game code so they can be played on other platforms. This is probaly due to the fact that the laser cannot be in two places at the same time (the intro load music and speech from two different big files) turning off the speech, you can avoid the crash and play the game a bit, but after the first sequence (out of the first room) the DC resets again.In terms of tools for running old software, ScummVM is in a class of its own. Broken Sword 2 (PC) - the Dreamcast resets playing the intro (when Nico and George arrive to the house) Broken Sword (PC) - ok to reduce the audio stuttering is better turn off something, like the background music, or the speech (and enable the subtitles ofc) Goblins 3 (PC CD) - ok it use original CDDA Gobliins 2 (PC CD) - ok it use original CDDA, but the intro is mute (no CDDA music, no speech) all fine ingame instead Gobliiins (PC CD) - ok it use original CDDA Discworld 2 (PC CD) - crash error on boot (not enough memory to buffer FMV) compressing everything, it was somewhat just runnable in past, but not stable at all Discworld (PC CD) - the DC resets playing intro using the original discs Ĭompressing the audio files make the game work Riven (PC CD) - ok, same Myst issue but not as bad i would like the engine to allow disc swap with the original 5 cd's, instead of check for all the files at boot Myst (PC CD) - ok, but the image is still shifted to the left, not centered on screen Simon the Sorcerer (PC CD) - ok, but the music (differently than speech and sfx) sound worse than in past I already knew about Full Throttle and The Dig issues, btw The Dig seems doing little improvements (fixed an old subtitles crash bug in the intro) So, all the FM Towns versions are strangely running bad now, Monkey Island 2 MAC does not work anymore The Dig (PC) - crash error at the start of the 'releasing flypig' cut sequence Monkey Island 2 (MAC) - crash error at boot, it does not work (unlike in past) Monkey Island 2 (FM Towns) - slow, unplayable (unlike in past, apart some gfx and music bugs) Loom (FM Towns) - slow, unplayable (unlike in past) mp3, the music and speech will play badly (out of video synch, and sometime wrong speechline cuts) Loom (PC CD) - the only way to play this one on the DC, is to use the ScummVM engine just as a boot disc, and then switch with the original PC CD game. Indiana Jones and the fate of Atlantis (FM Towns) - slow, unplayable (unlike in past, apart some minor gfx and music bugs) Indiana Jones and the fate of Atlantis (PC) - ok Full Throttle (PC) - the DC resets playing the first intro (during a saloon talk) I have just tested a couple of great Scumm games until now, checking if it's possible to play the entire intro without skip, and play a bit in the game itself ītw, i'll update this list, with a couple of tests also for the other engines Now that the DC 'detecting games' routine is changed, it is a bit easier to do some tests, to check which games work and which doesn't, also compared to the previous releases Īpart the very annoying double disc change, using the ScummVM just as a boot disc
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